Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. That will allow you to go on a militarised economy to boost the alloys. E. Stellaris. It is developed by Paradox Development Studio and published by Paradox Interactive. This mod is a global compatibility patch for Stellaris 3. Sep 13, 2020 766 932. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. I ragequited after the battle, and than reloaded the save. Time to load it up with armor and plasma! 12. that means, if the shield hardening stacks, you need 7 of those for 100% shield hardening. I chose corvettes for this as they get more free shields and armor per fleet cap from this than any other ship. Toggle signature Victorious warriors win first and then go to war, while defeated warriors. Generally you should mount a higher ratio of armour anyway. It may not be the strongest of origins, but when you play to its strengths it can cover all of your resources with just merchants and scrap miners. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better, and. Paradox General Discussion New. Some ship components like the self-hardening shields and shield+armor combo are pretty good, if you have the. and there is no way to bring them back. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. Patch 3. You can open the pause menu(esc) at any point while TTS is reading text in order to make it stop. Shield nullification Starbase. So if a battleship takes a hit that drops it to 50% hull points in enemy territory, it has a disengage chance of 0. 17 times the amount of shield power, then it is still worth it, even against bypass weapons. Strike craft are their own separate entities like missiles. If playing as organics you will probably want a trade league as early as possible to cover CG and Unity. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 9 (played a couple more in older versions). Does this mean I don't need any armor at all?Stellaris. my shield nullification surprise. . Below is an example of what I found out while testing ship combat. #15. Stellaris is discrete in nature, as any software is, and it has to try to represent our continuous time in the best possible way. In that way evasion on small ships is better and on bigger ships shield capacitor would be the way to go. Description. hardening * total. Ancient Shield Overcharger: Shield hardening is good, given the number of weapons that can ignore them otherwise. If there is a storm that nullifies 100% shields, but ships have 20%. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. 5 x 1. Cato Mar 7, 2018 @ 5:55pm. 02 when you'll be able to choose the time that you sue for peace (at 100% warscore) ~ but until then, I'd have trouble winning wars of subjugation if I only used corvettes. 8 (aka "Gemini") was released on 2023-05-09 alongside the Galactic Paragons expansion. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. This will not only help balance armor vs shields. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. is it worth it do you think?Hello all, I'm new to stellaris and I've recently been messing around trying to learn things. armor vs shield hardening. The traits for the admiral in the screenshot are Clone Ascendant (+35% ship fire rate and -20% ship upkeep), Gale Speed (+5% evasion and +20% sublight speed), Aggressive (+5% ship fire rate and +10% sublight speed), Chosen of the Eater. Instead of making a one-off attack, though, they stick around, firing every so often at their targets. . There are also orbital farms in starbases and trade. . Stellaris Wiki Active Wikis. All Discussions. 00?Shields should give shields, shield *capacitors* should give regen, that is not called a bug. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. 1680x8 shields or 13440 points. It's comparable to shield regen on fortresses. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100%. 29. The shield regeneration is per shield slot. For Psionics, the main benefit would be the Psychic trait. Armor does not reduce damage to shields. Be prepared to make your moves once the Khanate fails…. The test was done with disruptors against the shields, and the regular shield hardeners work, BUT the shield hardening form suspension shields do not. Advanced Shield Hardening 20000: 5 Advanced Shield Hardener Shield Hardening Zro Distillation. Maybe they won't attack next time. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. That means if you have 5 small slots of shield totalling 100 points with 5 recharge per day, you will recharge 25 points, or 25% of your capacity per day. Stellaris 2. Since there are a lot more weapons that penetrate shields, shield hardening is more generally useful in theory - but shields are pretty weak at the moment, so that's not really true in practice. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Then I realized why that wormhole was still red, and sent a ship in. A quick search reveals that shield hardening apparently stacks. Exploration. , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. Mar 29 @ 11:36am Minor Artifacts So I just got a notice I've got 3000/3000 minor artifacts. as it is with the shields e. If you mean by penetration resistance, then yes. . Added new. PvE I really don't think you need to protect your artillery ships, point defenses on massed Battleships will take care of the few missiles that get through, and with shield hardening mods and massive amounts of shield research nothing will really be able to touch you anyway. The shield regen is just insane and my battleships only die when focused heavily. Montu just released a defensive component tier list if you want a more indepth explanation. Shield regen in battle used to be in the game, but they removed it because shield tanking was hands down the best defense available. Increased the base damage of Flak PD. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. But if some torpedoes do get by, I wonder what is the best defense on my large ships? The. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Living Metal and Zro are kinda weird resources because they have very few uses. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. Zroni Storm Caster: Smoke if you've got 'em. Its just farming. Adds a new unique system containing a Shrouded. Torpedos now deal more damage the bigger the target. Relic fighters + some normal artillery = a fun combo, Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slot them as i'd prefer longer range weapons in every slot. As for the shields and armor (Suspension Field and Pulse Armor), they have hardening characteristics. Tactics Forever, before the dev put it on Steam and then gave up on it. This grants you access to a very strong early game, with a strong. This means shield-bypassing weapons can be very effective against them. 30% armor hardening on top cuts it by another third. 7. With how common droids are every single soldier should be in powered armor of some kind (as Stellaris soldiers have once the very early game technology is researched), but they instead have flak jackets and thin. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the shields are equally effective against a weapon that has 0% shield penetration as it is against a weapon with 100% shield penetration like cloud lightning or disruptors? For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. Negative shield negation adds to your shield value after all other calculations. Intelligent, Rapid Breeder, and Natural Engineers are the best traits. +10% evasion (and 20% sublight speed). Dimensional Artificing: 10 +5 Minor artifacts per month Planar Mastery astral action Manifesting objects of cultural significance from other dimensions can be done under the right circumstances. It's a bit slower than shield reg, but your fleet starts each battle at full health. TLDR; Armor is better than shields the vast majority of the time. Nadie es perfecto, pero estoy bastante contento con la. Then again. Whirlwind missile cruisers with artillery computers, combined with point defense/missile destroyers with artillery computers. I was able to see that they now have 50% shield hardening (which makes sense to me. Jump to latest Follow Reply. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Since your fleet only consists of this weapon type, they can effectively overwhelm any PD / Flak defenses the enemy fleet can typically have. I also think there's no reason for it to not just stack with the planetary building like all the other orbital equivalent buildings. Takes a lot of reinforcements to bulk 'em up to buy some time for 'em. 6 “Orion” update includes many changes to combat. However I have been dealing with an issue of failing the psionic shield event after save scumming. So Eternal Vigilance combined with Archeoengineers (for the Ancient Rampart and 100% hardening shields) combined with Unyielding can produce starbases that punch above their weight in the most grotesque ways imaginable (like a 200k starbase wiping a 1 million crisis fleet without taking any real damage. Rule 5: After a robot empire defeated a biological empire in a war, I wanted to see what exactly they. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. If I were to rebalance it, i would nerf manuvers to +5 chance to evade and +10% evasion chance, shield capacitors to include some shield hardening. Shield Hardening should protect from storms and neutron stars. Legacy Wikis. . Stellaris Real-time strategy Strategy video game Gaming. Armor hardened seems interesting due to the large amount of hp it gives but. A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. This means when fighting for example a Battleship with 45% shield hardening (or even 75%!), you are dealing 45% or 75% less damage to hull and/or armor because your pen weapons are trying to partially break down shields (which they don't have bonuses against) with their low base DPS instead of trying to break down the enemy's weak hull. Now, "performance vs fleet capacity used", that may be a different story. :- ( (building a new fleet is much. Mining lasers are now classified as Brawling weapons. According to the official Stellaris 3. Members Online • Tornagh. With the 2. . They can die fairly quickly to various things, yes. No AI will grasp this completely. I'm assuming. 418K subscribers in the Stellaris community. #1. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. -100% doubles your shields. Its not oppression. Yes it's worth it. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. , missiles vs shields. Often having a bit less than 100% is actually better, because it doesn't change effective HP and repairs take less time. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. The ability to rapidly attack without stop is such an advantage in early wars (in case you don't want to think about them, that is) that auto-regeneration easily increases your offensive capabilities by 25%, and one of the reasons why Devouring Swarms are awesome to play in early conquests. Toggle signature Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win. Generally I find an even split between shield and armor components to be most effective, favoring armor in case of odd numbers, and toss in a shield hardener on cruisers or larger. I recently fought the Unbidden, which I hadn't done in a long time. Hull is 3300. Unfortunately with the new 3. Against an unprepared enemy or the contingency, disruptor corvettes are extremely good lategame. I'm assuming the. 6 beta for Extra Ship Components: NEXT mod. Gigacannon needs to do 12600 to. 34. Save file editing has to work too. . Active Wikis. mult modifiers increase or decrease the amount of a resource or attribute by a percentage. EulersApprentice • 1 yr. 34. - With the easily obtainable Regenerative Hull, amor regenerates after each battle. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the. You don't. +10 or 15% output to one specific job doesn't really matter, especially when later on you have bonuses like +50% output to all jobs and +100% output to specific jobs from technology, planet designations, edicts, etc. With how common droids are every single soldier should be in powered armor of some kind (as Stellaris soldiers have once the very early game technology is researched), but they instead have flak jackets and thin. It does diminish in effectiveness slightly when faced with shield hardening. 6 beta for Extra Ship Components:. 64) with. . So you would get the full value of your shields without bonus or penalty in a system with 100% negation like a pulsar. Also, shield/armor hardening could make a disruptor-based. If you're using Clone Army, you want that empire to be war-heavy, more than likely. Armor/shield hardening is a counter for weapons that bypass that defense. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. Ironically, there is an advanced armor option known as Dragonscale Armor. From what I know it will repair slowly and not during combat but you don't need to go to a space port to repair. Yeah, you kinda need this. I recently started playing Stellaris I’ve played about 30hrs over multiple attempts which never made it very far. 6 “Orion” update includes many changes to combat. Stellaris. One does not ‘beat’ the Great Khan… the Great Khan beats you. Also, would it be possible for you to make the base game shield hardening value also preserve your shields in hazards? So, for example, if I equip the vanilla archaeotech shield with 15% shield hardening I get to keep +15% of my shields. 0. Takes 180 power, cost 44 Alloy 12 MAs In total shield amount, matches T3 normal shields without the AP, or falls between T4 and T5 (about T4. FTL. Since the other components are much weaker imo, like shield capacitors and upgraded auxiliary fire control, this one becomes the best choice ever. -100% doubles your shields. Cruisers and Destroyers can fit long ranged missiles and/or torpedos, with Artillery computer. 3. There are few weapons in the galaxy that can penetrate the hulls. Stellaris is a sci-fi grand strategy game set 200 years into the future. Their faces are melting so lovely and the screams music to my ears. Engineering research. #2. 25 shield hardening and . Weapons in stellaris increase in cost, energy and damage output by 30% every tier. M: +315 shield HP (505 with AP), 4. There are 6 players and idealy we would like to stop after 5-8 hours. As accidental fly into a pulsar system means if you have the other way you get wrecked. . Small ships can't do it. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. If I have shield hardening 25%, does that mean 25 is taken from the penetration factor (as in the hardening rating is subtracted from the penetration rating, meaning shields take 7. A weapon with 100% penetration vs 35% hardening has a 65% chance to penetrate the defense. . Q2. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Steps to reproduce the issue. Hull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly. 25 to shield. 5 to hull, 18. because just swapping defences to Crystal Hull Plating or adding Armour/Shield Hardening is a thing you can do for forces that use these. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. g. In singleplayer you can just mass these, the AI will never counter them. g. The new shield hardening tech uses Zro, so now it's available to machines as well. Added new. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. E. Field Manipulation - Tier 5. The chosen one remains exactly the same, except for the admiral, he also lost his evasion in exchange for Shield Hardening. As accidental fly into a pulsar system means if you have the other way you get wrecked. #4. The bad news is that it doesn't increase say shield benefits. You can send your ships to vassal ports if you. In fact, except for the Crisis Empire, no one can afford to use expensive hardening for every ship in the fleet unless you don't care about the total number. ; About Stellaris Wiki; Mobile viewEach Ancient Suspension Field gives +15% shield hardening. Basically arc does 25% damage as shields are enough. 103 votes, 17 comments. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. Web Death Jun 4, 2019 @ 11:54am. The wiki doesn't say anything about them having point defense. The unbidden bases, unless they were secretly buffed in the latest patch, don't have shield hardenning. " Even at 100% armour pen it still reduces damage. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. Q1. Side bonus of 80% shield hardening and 400 extra armor and shields. A Missile Cruiser can field 5 Whirlwinds plus 2 Marauders for 4 naval capacity. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. Added new aux components that use Exotic Gases, Rare. We’ll go over a few basic strategies to help you figure out what works for you. So you would get the full value of your shields without bonus or penalty in a system with 100% negation like a pulsar. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Stellaris Wiki Active Wikis. In this video I. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. Refire rate and general stats have been adjusted. . Suppose a kinetic weapon does 1dps, targeting a ship with 6 shields and 6 armor. Underpowered Auxiliaries like Shield Capacitor and Mark of the Eater/Instrument should not have percent Power draw. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. Simple yet elegant in design, Your leaders will all start with 3 stars. As a rare tech, Basic Cloaking Fields has a small chance of appearing. At that point in time you can also invest in Armor or Shield Hardening, which is a lot more effective against penetration weapons. Also, might I recommend giving them an aux component that grants them an anti-shield negation effect [so they don't care about pulsars or space storms] and shield hardening [anti-penetration stat vanilla added a bit ago]?It gets shot by a 50% penetrating shot. The regular shield/armor hardeners would be upped to +30% hardening but consume 20% power (so 1 hardener + 1 booster = 2 prepatch hardeners). A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. Had no reason to. Because the star base gives 50% hardening if I remember correctly, you can see that as 5000 fleets, which takes double time to eliminate the Unbidden fleet, probably would have some loss but not much difference. I've had trouble figuring this out exactly, but this is what it looks like. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. . +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Stellaris is a sci-fi grand strategy game set 200 years into the future. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the 100% needed for full armor hardening. There are few weapons in the galaxy that can penetrate the hulls. The rest of the tree is nice, but doesn't immediately seem relevant to this playstyle. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. View this video if you w. Stellaris. E. Hardening just helps you ignore/minimize certain types of weapons, most of which aren't great in the first place, while offering literally nothing for anything else. Arch weapons are garbage even with the perk I was still losing fights with people 15k below me. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. 6 update. Generally I prefer to play tall, tech and unity focus, and not declare wars, but when I play conquest heavy I play like this and finish a lot sooner. There is too much data tied up in a planet. Steps to reproduce the issue. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. A place to share content, ask questions and/or talk about the 4X grand strategy…The main idea is to try to break up the Unbidden fleets and take on each stack one at a time. The other version is "%chance to reduce any damage from penetrating at all" but I. +25% Shield Regen +3% Shield Hardening; Missiles. My ships slots are half armor, 25% crystal, 25% shields. the archeotech shield with the ascension perk is solid slightly lower shield values but 15% shield hardening and higher regen. Additional Information about TTS in Stellaris: Pressing the TTS button again will stop the current reading. With a mid-game fleet of 110, needing to upgrade my ships with just Ancient. If you are looking at at two battles, T2 armor remains capped at 130 max, but T2 shields can cover 200 sheilds due to innate regen, or 150% of the armor hp. Bulwark vassals will get bonus hardening instead of reduce defense platform cost & upkeep. Shield strength, against full shield penetrators, is given by. This is a representation of time internal. 100% armor and shield hardening is already awesome, but +500 armor and shields on top is pretty crazy. +15% Armor and Shield Hardening +10% Behemoth Planetcraft Hull Points and Tracking, +20% Attack Moon Hull Points, and +10% Attack Moon Tracking +15% Damage to Gigastructures endgame crises and +15% Blokkats Research Speed;+30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. I fly with a combination of torpedoes and stormfire cannons. Decreased the base damage of explosive torpedoes. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Later i tried picket cruiser with hardeners. Larger ships have more. Also, shield/armor hardening could make a disruptor. Reply reply more reply. Depends on who you're fighting. Also, since armor bulks up the ship, it adds hull! (I thought about slowing it down, but that seems a bit harsh, so I didn't do that) Generally you should mount a higher ratio of armour anyway. Couldn't say for stellaris, used console in most paradox games but never have for stellaris yet. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. So the base power and damage output of AC1 is 30% higher than Coilgun2. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. The downside if that they use power and missiles/torpedo bypass them entirely. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). ironsasquash Ring • 6 hr. EDIT: the philosophy this is based on is pre-3. Stellaris Dev Diary #312 - 3. Members Online Stellaris Dev Diary #322 - 3. Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. This mod adds base hardening to shields and armor,. 6 also includes new galaxy shapes to explore, new story events, a new. It won't be that bad in 2. This is useful if you've already. Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. Hangars are themselves a penetrating weapon, and shield hardeners are your best shot at keeping your small ships alive against them. Thread starter Archael90; Start date Mar 12, 2023; Jump to latest Follow Reply. Armor/shield hardening is a counter for weapons that bypass that defense. I was getting ready knowing war was coming soon and was checking my battleships stats when I noticed shields were at zero because of shield nullification. E. The problem could be that if you only have X-slot equipped and nothing more, then the ships can't find a firing angle. Adaptive (Lost Colony origin), Charismatic (Hive Minds or Driven Assimilator), and Thrifty (Megacorps or Merchant Guilds) are situationally quite good. Stellaris has a rather cheap upgrade system, where its easy to switch designs. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Like the dev said,intended, although yeah, the shield is op, giving so much shield hardening, although i also think that given t6 tech, dark matter and the dragon scale for armour, It's a trade off, especially at battleships or titan designsGo to the situation log and look for a google maps type blip in the top right corner. It means it ignores shield and does damage. Stellaris Wiki Active Wikis. Like this: Unbidden have. There are few weapons in the galaxy that can penetrate the hulls. 6 update. 00, whereas explosive torps have 1. Overwhelms all enemy point defense via sheer amount of munitions, and shreds both screens and capital ships. Strictly speaking, I haven't found a lot of use for. Legacy Wikis. In addition, while most M weapons are 2x and L 4x the damage. Once you out-tech the AI, there's no point beyond FEs and Crisis. And ye, I'm already undetectable and in a "sweet spot". +10% evasion (and 20% sublight speed). In this video I test out the new Armor Hardeners which is part of the new 3. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. - With the easily obtainable Regenerative Hull, amor regenerates after each battle. Reply. X branch. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. I've started throwing a single archaeo shield onto my ships for the extra shield hardening, which seems to be helping a fair bit as the ai starts flying disruptor/arc/carrier fleets. If you go into a system with shield negation, you average them out for the value of your shield. , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. +50% Starbase and Defense Platform shield hardening with Archaeo-Engineers Ancient Shield Overcharger Interstellar Recruitment Office 50: 720: 2 +1 External Leader Pool SizeDarvin3. Increased the base damage of Flak PD. 6 shield regen, 15% shield hardening. So if a weapon does 10 damage, +50% to armor and -50% to shields, and you have a 25% damage bonus on it, it will do 12. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. You can get some hardening on day 1 from Admiral traits. How strong is she? : ( I got lucky and Earlier in the years (2223) got The Grand Herald Titan. 6 update. Cruiser designs using torpedoes works well with afterburners as they rely on getting close, so do destroyers using picket designs. The great khan event is brutal. If the target has shield hardening, they still work together to beat the shields first. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have. Do not leave feedback in this thread. Attack the ship with a shield penetration weapon 3. In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks". The juggernaut is different because it can rotate so the arc emitters can always fire. There are like 4 Leader traits that give the various hardening bonuses, Suspension Fields give free hardening while being as protective as Hypershields (with an ascension perk), plus you don't specifically need. 9 ‘Caelum’ Patch.